Portfolio
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I led the product from early research through adoption and rollout. This included UX research, information architecture, stakeholder buy-in, template design, and building a scalable Figma library. Apollo has been adopted company-wide and recognized at multiple conferences and internal awards.
Developed for a master’s course at EPFL, this web app reimagines the visitor journey based on emotional responses to art. I designed the interface and co-led concept development. The experience leverages emotion tracking and behavioral data to create personalized exhibition paths.
Site Health Score is a UX metric designed to assess and improve the UX quality of Logitech's global e-commerce platforms. Building on NN/g guidelines, we identified key conversion areas, defined a scoring methodology, and built a repeatable framework for prioritizing improvements.
Created during my master’s at EPFL, #shopwise is a mobile app that encourages more mindful shopping by disrupting impulsive purchasing habits. It creates space for reflection and empowers users to make deliberate, value-aligned decisions—promoting more sustainable behavior.
Developed as part of the Virtual Reality course at EPFL, MungiVR offers an immersive VR simulation of dairy production at a small farm. The experience is designed for Oculus Rift and includes three key stages: exploring the farm, milking cows using intuitive controller interaction, and processing milk.